Thaumaturge
Bloodrite (III) | Spill your own blood in a sacrificial rite, enhancing magic potency. |
Punishing Barbs (II) | Channel your pain to an enemy, redirecting a porion of damage dealt to you back to its source. |
Dark Seal (III) | Focus your mental energies, increasing the accuracy of your next spell. |
Initiation (II) | Bestow your strengths on another, granting certain of your enhancing effects to a target ally. |
Paradigm Shift | Amplify your voice, increasing the scope and reducing the range of thaumaturgic spells. |
Scourge (IV) | Deals umbral damage to enemies within an area of effect. |
Damnation | Open a portal to the netherworld, increasing magic potency by ** and dealing umbral damage. May inflict the target with Doom. |
Numbing Rime (II) | Launch a frozen projectile, increasing magic potency and dealing ice damage. Temporarily incapacitates body parts when targeted. |
Onus of Might | Chant in tongues, evoking the power to recover MP. |
Exaltation | Turns an enemy's strengths to your advantage, reducing the target's attack power and defense by ** for each enhancing effect it has. |
Contagion | Share your anguish, transferring all your enfeebling effects to the target. |
Emulate (II) | Emulate (II) Imitate an enemy's very essence, assuming their elemental resistances. |
Banish (IV) | Consumes HP to deal astral damages to enemies within area of effect. Reduces defense of the Ashkin. |
Dia (II) | Deals astral damage over time and reduces defense of enemies within area of effect. |
Bio (III) | Deals umbral damage over time and reduces attack of enemies within area of effect. |
Aspir (III) | Transfers MP from enemies within an area of effect to you. |
Drain (III) | Transfers HP from enemies within an area of effect to you. |
Shadowsear (II) | Deals umbral damage and increases your magic potency in proportion to the different in HP between you and the target. |
Poison (III) | Posions enemies within area of effect. |
Absorb DEF (II) | Transfers a potion of the target's defense to you. |
Absorb ATK (II) | Transfers a potion of the target's attack power to you. |
Mass Fear (II) | Causes enemies within area of effect to flee in terror. |
Blind | Reduces the accuracy of enemies within area of effect. |
Paralyze | Paralyzes enemies within area of effect. |
Silence | Silences enemies within area of effect. |
Siphon MP (II) | Transfer MP from the target to you. |
Siphon TP (II) | Transfer MP from the target to you. |
Absorb TP (II) | Transfer a potion of the target's TP to you. |
Absorb EVA (II) | Transfer a potion of the target's evasion to you. |
Absorb ACC (II) | Transfer a potion of the target's accuracy to you. |
Absorb DEF (II) | Transfer a potion of the target's defense to you. |
Stygian Spikes (II) | Armors you with umbral spikes, absorbing the MP of attacking enemies. |
Sacrifice (IV) | Consumes HP to restore a potion of the target's HP. |
Soul Ward | Allows target to instantaneously revive upon being KO'd. |
Resurrect | Revives a KO'd target. |
Conjurer
Profundity (III) | Enunciate, increasing the magic potency of your next cast. Lengthens cast and recast times. |
Trance Chant (II) | Intensify your next cast, preventing it from being interrupted. |
Spiritbind | Channels the elements, binding yourself and reducing MP consumption by half. |
Purge (III) | Alter an enemy's essence, rendering the target's elemental alignment neutral. |
Soughspeak (III) | Speak in a whisper, reducing magic potency and lowering the amount of enmity generated. |
Roaming Soul (II) | Hum your next spell, allowing movement while casting. |
Resonance (II) | Alter your tone, increasing the range and reducing the scope of conjuring spells. |
Chainspell (II) | Repeat your chant, consuming ** times the normal MP and casting your next spell three times in quick succession. |
Stonehail (II) | Launch a stone projectile, increasing magic potency by ** and dealing earth damage to the target. May also cause petrification. |
Levinbolt (II) | Launch a charged bolt, dealing lightning damage and inflicting further damage over time. |
Tranquility | Suppress your sense and gaze in ward, evoking the power to recover MP. |
Blizzard (IV) | Deals ice damage to enemies within area of effect. |
Fire (IV) | Deals fire damage to enemies within area of effect. |
Water (IV) | Deals water damage to enemies within area of effect. |
Thunder (IV) | Deals lightning damage to enemies within area of effect. |
Stone (IV) | Deals earth damage to enemies within area of effect. |
Aero (IV) | Deals wind damage to enemies within area of effect. |
Frost (III) | Deals ice damage over time to enemies within area of effect. |
Burn (III) | Deals fire damage over time to enemies within area of effect. |
Drown (III) | Deals water damage over time to enemies within area of effect. |
Shock (III) | Deals lightning damage over time to enemies within area of effect. |
Rasp (III) | Deals earth damage over time to enemies within area of effect. |
Choke (III) | Deals wind damage over time to enemies within area of effect. |
Freeze (II) | Deals ice damage to enemies within area of effect. |
Flare (II) | Deals fire damage to enemies within area of effect. |
Flood (II) | Deals water damage to enemies within area of effect. |
Burst (II) | Deals massive lightning damage to enemies within area of effect. |
Quake (II) | Deals earth damage to enemies within area of effect. |
Tornado (II) | Deals wind damage to enemies within area of effect. |
Protect (III) | Enhances defense of allies within area of effect. |
Shell (III) | Enhances magic defense of allies within area of effect. |
Cure (IV) | Restores HP of allies within area of effect. |
Repose (II) | Renders stationary enemies within area of effect immobile. |
Sleep (II) | Induces slumber among enemies within area of effect. |
Stoneskin (III) | Hardens your skin, allowing a certain amount of damage to be absorbed. |
Tractor | Pulls the KO'd target toward you. |
Reraise | Revives target upon being KO'd. |
Raise | Revives a KO'd target. |
Silena | Removes silence from you and allies within area of effect. |
Paralyna | Removes paralysis from you and allies within area of effect. |
Poisona | Removes poison from you and allies within area of effect. |
Shock Spikes (III) | Armors you with lightning spikes, stunning attacking enemies. |
Gladiator
Rousing Provoke (III) | Use a threatening gesture to increase enmity. |
Rampart (III) | Protect yourself, increasing defense and magical defense. |
Still Precision (II) | Steady yourself, increasing accuracy and reducing evasion. |
Aegis Boon (II) | Recover behind the safety of your shield, converting a portion of damage sustained when blocking into HP. |
Outmaneuver (II) | Go on the defensive, increasing the amount of TP generated by blocks. |
Deflection (II) | Focus on your shield arm, negating a certain amount of damage when blocking. |
War Drum (II) | Create a clamor, increasing the enmity of nearby enemies. |
Sentinel (II) | Thwart enemy attacks, reducing damage dealt to you by **% and increasing enmity generation. |
Ambidexterity | Focus on your off hand, increasing action gauge regeneration by **%. |
Cover | Protect an ally, positioning yourself between the enemy to redirect damage dealt to yourself instead. |
Obsess (II) | Focus on a single enemy, increasing defense against the target while reducing defense against all other targets. |
Battle Calm | Maintain your composure, consuming MP to increase attack power by ** and ensuring the success of your next attack. |
Master of Arms | Apply all you have learned, increasing the affinity of your next action by **. |
Tempered Will | Harden your resolve, increasing magic resistance by ** and removing impairing effects. |
Discerning Eye | Observe an enemy's attack pattern, increasing your attack power in proportion to the amount of damage you sustain. |
Phalanx (II) | Move deftly from defense to offense, increasing attack power and dealing slashing damage. Increases enmity. Can only be executed following a block. |
Red Lotus (II) | Call upon the power of the flame, increasing attack power and dealing fire damage. |
Shield Bash (III) | Slam an enemy with your shield, dealing blunt damage with a high change of interrupting casts. Renders the target unable to cast for several seconds. |
Spinstroke (II) | Feint before attacking, dealing slashing damage to the target. Increases attack power when the target is not engaging you. |
Circle Slash (II) | Spin your weapon fiercely, increasing attack power and dealing slashing damage to nearby targets. |
Luminous Spire | Imbue your blade with brilliance, increasing attack power by ** and dealing astral damage. Reduces magic defense of the target and blinds other nearby targets. |
Howling Vortex (II) | Sound a haunting howl with your weapon, increasing attack power and dealing slashing damage. Lengthens the target's cast times. |
Onion Cut | Lash out at an enemy, dealing slashing damage and preventing them from fleeing. |
Stroke of Time | Unleash a shockwave, increasing attack power by ** and dealing slashing damage at a range. Increases enmity and renders the target incapable of using weaponskills for a short time. |
Riot Blade (II) | Description not provided |
Rage of Halone (II) | Let Halone guide your weapon, dealing piercing damage. Increases attack power in proportion to the amount of damage sustain while readying. |
Name not specified | Althyk blesses your sword, dealing fourfold slashing damage to the target. Increases attack power by ** for each enfeebling effect on you. Removes enfeebling effect after execution. |
Lancer
Comrade in Arms (II) | Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members TP regeneration. |
Ferocity (III) | Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack. |
Invigorate (III) | Channel your physical energies, consuming HP to gain TP. |
Collusion (II) | Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy. |
Life Surge (II) | Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the target's evasion by **. |
Speed Surge (II) | Wield your weapon with blinding speed, increasing action gauge regeneration. Hitting the target causes an enfeebling effect which grants attacking party members the ability to absorb HP. |
Keen Flurry (II) | Use the power of positive thinking, increasing your accuracy by ** during Battle Regimens. |
Diversion (II) | Create a diversion, consuming TP to deploy an illusion capable of absorbing close-range attacks. |
Trammel | Deliver a crippling stab, rendering the target immobile. |
Overrun (III) | Close in on an enemy, increasing TP by ** and dealing piercing damage. Can only be executed when the target is unaware of your presence. |
Feint (II) | Stab with precision and timing, ensuring the success of your next attack. Increases attack power and deals piercing damage. Can only be executed after target evades an attack. |
Leg Sweep (II) | Strike low, dealing blunt damage to all enemies in a cone before you. Does not affect flying targets. |
Moonrise (II) | Frustrate an enemy's tactics, increasing attack power and dealing slashing damage. Inhibits TP generation of the target. |
Skewer (II) | Run your enemies through, increasing attack power and dealing piercing damage to all enemies between you and the target. Places Slow effect on non-flying targets. |
Jump | Leap high into the air, gaining temporary immunity to all attacks. |
Line of Fire | Practice strategic maneuvers, redirecting **% of damage dealt to you to an enemy positioned between you and the source of the damage. |
Doomspike (II) | Stab with great force, increasing attack power and dealing piercing damage to all enemies between you and the target. Reduces the evasion of flying targets. |
Righteous Way | Unleash a calculated attack, dealing piercing damage. Amount of TP consumed in dependent upon distance to the target. |
Onslaugh | t Thrust your polearm in all directions, increasing attack power by ** and dealing piercing damage to nearby targets. |
Ring of Thorns | Stab an enemy wildly, dealing sixfold piercing damage. Damage is increased additionally in proportion to your TP when the target is below 20% life. |
Chaos Thrust | Deliver a debilitating stab, rendering the target immobile. |
Twisting Vice | Stab and twist, increasing attack power by ** and dealing piercing damage. Wipes out the target's TP. |
Heavy Trammel | Description not provided. |
Pugilist
Mocking Provoke (III) | Whistle tauntingly to increase enmity. |
Blindside (III) | Strike from an enemy's rear, increasing attack power by half of your dexterity. |
Chakra (III) | Channel your vital energies, consuming TP to restore HP. |
Steal (II) | Rifle through an enemy's belongings, stealing a random item. Chance of success increases with stealth. |
Featherfoot (III) | Tread lightly, increasing evasion. Effect fades after evading an attack. |
Third Eye | Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks by **. |
Jarring Strike (II) | Strike at an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack. |
Victimize (II) | Exploit an enemy's weaknesses, dealing slashing damage and increasing your critical hit rate for each enfeebling effect on the target. |
Haymaker (II) | Deliver a missive strike, increasing attack power and dealing blunt damage. Can only be executed after evading an attack. |
Shoulder Tackle | Charge at an enemy with devastating force, dealing blunt damage. |
Seismic Shock (II) | Create powerful tremors, increasing attack power and dealing earth damage at range to all enemies between you and the target. Does not affect flying enemies. |
Concussive Blow (II) | Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. Effect may stack up to three times. |
Aura Pulse (III) | Emit a burst of energy, increasing attack power by ** and dealing blunt damage to nearby enemies. Grants an additional ** to attack power against flying enemies. |
Asuran Fists | Throw a fury of traumatizing blows, dealing eightfold blunt damage. Target's defense is reduced by ** when used in optimal defensive stance |
Marauder
Bloodbath (II) | Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP. |
Murderous Intent | Throw yourself into your attacks, increasing critical hit rate and reducing TP generation. |
Defender (III) | Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while in a steadfast stance. |
Disorient (II) | Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times. |
Enduring March (II) | Take strong and sure steps, enabling movement at **% reduced speed while bound. While active, also maintains steadfast stance while moving. |
Name not specified | Become one with your weapon, increasing attack power by ** and dealing neutral damage. Increases your attack power by a further **% of your HP if target is below half life. |
Foresight (III) | Anticipate an enemy's actions, increasing your parry rate. Ends after parrying an attack. |
Rampage Control | the momentum of the battle, increasing attack power by ** with each successful attack. Ends when an attack is missed. |
Barbaric Yawp (II) | Sound a booming cry, interrupting casts of nearby targets. |
Warmonger (II) | Put on a threatening display, increasing enmity generation by **%. |
Skull Sunder (II) | Strike an enemy in the head, increasing attack power and dealing slashing damage. Deals further damage over time. Attacks enemies in a cone before you while in steadfast stance. |
Trunksplitter (II) | Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against Seedkin. |
Brandish (II) | Strike nearby enemies, increasing attack power and dealing slashing damage. |
Iron Tempest (II) | Spin your axe wildly, increasing attack power by ** and dealing wind damage to nearby targets. |
Inferno Edge | Create a burst of heat, increasing attack power by ** and dealing fire damage to nearby targets. |
Brutal Swing (II) | Strike with the flat of your weapon, increasing attack power and dealing blunt damage. Attacks enemies in a cone before you while in steadfast stance. |
Retaliation | Punish oncoming enemies, granting a **% change to counter frontal attacks. |
Entrench | Plant your feet firmly, gaining immunity from knockback effects and reducing movement speed by **%. |
Fracture (III) | Deliver a devastating blow, increasing attack power and dealing blunt damage. Renders the target incapable of using weaponskills. Can only be executed following a parry. |
Godsbane | Undo what the gods have done, dealing threefold slashing damage and reducing the target's critical resistance. Reduces your maximum HP by **%. |
Storm's Path (II) | Attack with a storm's fury, dealing slashing damage to nearby targets. Increases enmity. |
Maim (II) | Render an enemy defenseless, increasing attack power by ** and dealing slashing damage. Exposes the target in the direction of the attack. |
Quelling Strike (II) | Stifle the noise made by your weapon, reducing the enmity generated by your next attack. |
Raging Strike (II) | Strengthen your grip, increasing the attack power of your next attack by **. |
Whirlwind | Whirl your axe fiercely, increasing attack power by ** and dealing slashing damage to nearby enemies. Damage is increased by an additional ** times your total TP when you are below half life. |
Archer
Replenish (II) | Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity. |
Chameleon (II) | Blend in with your surroundings, consuming TP to reduce enmity. |
Quickstride (II) | Quicken your stride, increasing movement speed by **%. |
Retrieval (II) | Search your surroundings, consuming Hp to find and gather projectiles. |
Hawk's Eye (II) | Your eyes gain hawklike precision, increasing the accuracy of your next attack. |
Decoy (II) | Create a decoy, consuming TP to deploy an illusion capable of absorbing ranged and magic attacks. |
Puncture (II) | Strike with full force, increasing attack power and dealing projectile damage to all enemies between you and the target. |
Subtle Release | Carefully place your attack, reducing the chance for changes in the target's enmity. |
Farshot (II) | Heighten the angle of your attack, increasing range and reducing attack power by **. |
Shadowbind (II) | Fetter an enemy's shadow, rendering the target immobile. |
Wide Volley (II) | Launch a wide-ranged assault, increasing attack power and dealing projectile damage to the target and nearby enemies. |
Quick Nock (II) | Nock and release with blinding speed, shooting multiple arrows at a time into a cone before you. Increases attack power and deals projectile damage. |
Scouring Strike (II) | Deliver a debilitating blow, increasing attack power and dealing projectile damage. Removes a single enhancement from the target. |
Shrieker | Loose an attack with a terrifying sound, dealing projectile damage and causing the target to flee in terror. |
Arrow Helix (II) | Loose arrows in all directions, increasing attack power and dealing projectile damage. |
Foeseeker | Deliver a precise shot, increasing attack power by ** and dealing projectile damage. Increases accuracy by ** for each projectile spent. |
Barrage | Get the most out of your weapon, dealing up to fourfold damage. Increases enmity. |
Ferocity | Loose a hail of arrows, increasing attack power by ** and dealing projectile damage. Requires a minimum of three nocked arrows. |
Swarmsting | Aim for the heart, dealing projectile damage and charming the target. Increases attack by ** when attacking from the front. |
Smite | Aim for the source of an enemy's voice, dealing projectile damage and reducing magic potency. |
Bloodletter (II) | Snipe a vital area to cause excruciating pain, dealing projectile damage and further damage over time. Deals damage again when the effect fades. |
Mindscatter | Description not provided. |
Speed Surge (II) | Wield your weapon with blinding speed, increasing action gauge regeneration. Hitting the target causes an enfeebling effect which grants attacking party members the ability to restore HP. |
hmm do you have a way to put these in some kind of level order so we can see what comes first. Cheers,
ReplyDeleteoleum
Thanks for the awesome tips... Much appreciated!
ReplyDelete