Monday, 19 July 2010

FFXIV moves list, if you cair enough!

FFXIVcair has a cheeky little back door if you google it, which takes you to a moves list (or just click on the link).  Here is what I found.

Thaumaturge

Bloodrite (III)Spill your own blood in a sacrificial rite, enhancing magic potency.
Punishing Barbs (II)Channel your pain to an enemy, redirecting a porion of damage dealt to you back to its source.
Dark Seal (III)Focus your mental energies, increasing the accuracy of your next spell.
Initiation (II)Bestow your strengths on another, granting certain of your enhancing effects to a target ally.
Paradigm ShiftAmplify your voice, increasing the scope and reducing the range of thaumaturgic spells.


Scourge (IV)
Deals umbral damage to enemies within an area of effect.
DamnationOpen a portal to the netherworld, increasing magic potency by ** and dealing umbral damage. May inflict the target with Doom.
Numbing Rime (II)Launch a frozen projectile, increasing magic potency and dealing ice damage. Temporarily incapacitates body parts when targeted.
Onus of MightChant in tongues, evoking the power to recover MP.
ExaltationTurns an enemy's strengths to your advantage, reducing the target's attack power and defense by ** for each enhancing effect it has.
ContagionShare your anguish, transferring all your enfeebling effects to the target.
Emulate (II)Emulate (II) Imitate an enemy's very essence, assuming their elemental resistances.
Banish (IV)Consumes HP to deal astral damages to enemies within area of effect. Reduces defense of the Ashkin.
Dia (II)Deals astral damage over time and reduces defense of enemies within area of effect.
Bio (III)Deals umbral damage over time and reduces attack of enemies within area of effect.
Aspir (III)Transfers MP from enemies within an area of effect to you.
Drain (III)Transfers HP from enemies within an area of effect to you.
Shadowsear (II)Deals umbral damage and increases your magic potency in proportion to the different in HP between you and the target.
Poison (III)Posions enemies within area of effect.
Absorb DEF (II)Transfers a potion of the target's defense to you.
Absorb ATK (II)Transfers a potion of the target's attack power to you.
Mass Fear (II)Causes enemies within area of effect to flee in terror.
BlindReduces the accuracy of enemies within area of effect.
ParalyzeParalyzes enemies within area of effect.
SilenceSilences enemies within area of effect.
Siphon MP (II)Transfer MP from the target to you.
Siphon TP (II)Transfer MP from the target to you.
Absorb TP (II)Transfer a potion of the target's TP to you.
Absorb EVA (II)Transfer a potion of the target's evasion to you.
Absorb ACC (II)Transfer a potion of the target's accuracy to you.
Absorb DEF (II)Transfer a potion of the target's defense to you.
Stygian Spikes (II)Armors you with umbral spikes, absorbing the MP of attacking enemies.
Sacrifice (IV)Consumes HP to restore a potion of the target's HP.
Soul WardAllows target to instantaneously revive upon being KO'd.
ResurrectRevives a KO'd target.

Conjurer

Profundity (III)Enunciate, increasing the magic potency of your next cast. Lengthens cast and recast times.
Trance Chant (II)Intensify your next cast, preventing it from being interrupted.
SpiritbindChannels the elements, binding yourself and reducing MP consumption by half.
Purge (III)Alter an enemy's essence, rendering the target's elemental alignment neutral.
Soughspeak (III)Speak in a whisper, reducing magic potency and lowering the amount of enmity generated.
Roaming Soul (II)Hum your next spell, allowing movement while casting.
Resonance (II)Alter your tone, increasing the range and reducing the scope of conjuring spells.
Chainspell (II)Repeat your chant, consuming ** times the normal MP and casting your next spell three times in quick succession.
Stonehail (II)Launch a stone projectile, increasing magic potency by ** and dealing earth damage to the target. May also cause petrification.
Levinbolt (II)Launch a charged bolt, dealing lightning damage and inflicting further damage over time.
TranquilitySuppress your sense and gaze in ward, evoking the power to recover MP.
Blizzard (IV)Deals ice damage to enemies within area of effect.
Fire (IV)Deals fire damage to enemies within area of effect.
Water (IV)Deals water damage to enemies within area of effect.
Thunder (IV)Deals lightning damage to enemies within area of effect.
Stone (IV)Deals earth damage to enemies within area of effect.
Aero (IV)Deals wind damage to enemies within area of effect.
Frost (III)Deals ice damage over time to enemies within area of effect.
Burn (III)Deals fire damage over time to enemies within area of effect.
Drown (III)Deals water damage over time to enemies within area of effect.
Shock (III)Deals lightning damage over time to enemies within area of effect.
Rasp (III)Deals earth damage over time to enemies within area of effect.
Choke (III)Deals wind damage over time to enemies within area of effect.
Freeze (II)Deals ice damage to enemies within area of effect.
Flare (II)Deals fire damage to enemies within area of effect.
Flood (II)Deals water damage to enemies within area of effect.
Burst (II)Deals massive lightning damage to enemies within area of effect.
Quake (II)Deals earth damage to enemies within area of effect.
Tornado (II)Deals wind damage to enemies within area of effect.
Protect (III)Enhances defense of allies within area of effect.
Shell (III)Enhances magic defense of allies within area of effect.
Cure (IV)Restores HP of allies within area of effect.
Repose (II)Renders stationary enemies within area of effect immobile.
Sleep (II)Induces slumber among enemies within area of effect.
Stoneskin (III)Hardens your skin, allowing a certain amount of damage to be absorbed.
TractorPulls the KO'd target toward you.
ReraiseRevives target upon being KO'd.
RaiseRevives a KO'd target.
SilenaRemoves silence from you and allies within area of effect.
ParalynaRemoves paralysis from you and allies within area of effect.
PoisonaRemoves poison from you and allies within area of effect.
Shock Spikes (III)Armors you with lightning spikes, stunning attacking enemies.

Gladiator

Rousing Provoke (III)Use a threatening gesture to increase enmity.
Rampart (III)Protect yourself, increasing defense and magical defense.
Still Precision (II)Steady yourself, increasing accuracy and reducing evasion.
Aegis Boon (II)Recover behind the safety of your shield, converting a portion of damage sustained when blocking into HP.
Outmaneuver (II)Go on the defensive, increasing the amount of TP generated by blocks.
Deflection (II)Focus on your shield arm, negating a certain amount of damage when blocking.
War Drum (II)Create a clamor, increasing the enmity of nearby enemies.
Sentinel (II)Thwart enemy attacks, reducing damage dealt to you by **% and increasing enmity generation.
AmbidexterityFocus on your off hand, increasing action gauge regeneration by **%.
CoverProtect an ally, positioning yourself between the enemy to redirect damage dealt to yourself instead.
Obsess (II)Focus on a single enemy, increasing defense against the target while reducing defense against all other targets.
Battle CalmMaintain your composure, consuming MP to increase attack power by ** and ensuring the success of your next attack.
Master of ArmsApply all you have learned, increasing the affinity of your next action by **.
Tempered WillHarden your resolve, increasing magic resistance by ** and removing impairing effects.
Discerning EyeObserve an enemy's attack pattern, increasing your attack power in proportion to the amount of damage you sustain.
Phalanx (II)Move deftly from defense to offense, increasing attack power and dealing slashing damage. Increases enmity. Can only be executed following a block.
Red Lotus (II)Call upon the power of the flame, increasing attack power and dealing fire damage.
Shield Bash (III)Slam an enemy with your shield, dealing blunt damage with a high change of interrupting casts. Renders the target unable to cast for several seconds.
Spinstroke (II)Feint before attacking, dealing slashing damage to the target. Increases attack power when the target is not engaging you.
Circle Slash (II)Spin your weapon fiercely, increasing attack power and dealing slashing damage to nearby targets.
Luminous SpireImbue your blade with brilliance, increasing attack power by ** and dealing astral damage. Reduces magic defense of the target and blinds other nearby targets.
Howling Vortex (II)Sound a haunting howl with your weapon, increasing attack power and dealing slashing damage. Lengthens the target's cast times.

Onion CutLash out at an enemy, dealing slashing damage and preventing them from fleeing.
Stroke of TimeUnleash a shockwave, increasing attack power by ** and dealing slashing damage at a range. Increases enmity and renders the target incapable of using weaponskills for a short time.
Riot Blade (II)Description not provided
Rage of Halone (II)Let Halone guide your weapon, dealing piercing damage. Increases attack power in proportion to the amount of damage sustain while readying.
Name not specifiedAlthyk blesses your sword, dealing fourfold slashing damage to the target. Increases attack power by ** for each enfeebling effect on you. Removes enfeebling effect after execution.


Lancer

Comrade in Arms (II)Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members TP regeneration.
Ferocity (III)Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.
Invigorate (III)Channel your physical energies, consuming HP to gain TP.
Collusion (II)Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy.
Life Surge (II)Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the target's evasion by **.
Speed Surge (II)Wield your weapon with blinding speed, increasing action gauge regeneration. Hitting the target causes an enfeebling effect which grants attacking party members the ability to absorb HP.
Keen Flurry (II)Use the power of positive thinking, increasing your accuracy by ** during Battle Regimens.
Diversion (II)Create a diversion, consuming TP to deploy an illusion capable of absorbing close-range attacks.
TrammelDeliver a crippling stab, rendering the target immobile.
Overrun (III)Close in on an enemy, increasing TP by ** and dealing piercing damage. Can only be executed when the target is unaware of your presence.
Feint (II)Stab with precision and timing, ensuring the success of your next attack. Increases attack power and deals piercing damage. Can only be executed after target evades an attack.
Leg Sweep (II)Strike low, dealing blunt damage to all enemies in a cone before you. Does not affect flying targets.
Moonrise (II)Frustrate an enemy's tactics, increasing attack power and dealing slashing damage. Inhibits TP generation of the target.
Skewer (II)Run your enemies through, increasing attack power and dealing piercing damage to all enemies between you and the target. Places Slow effect on non-flying targets.
JumpLeap high into the air, gaining temporary immunity to all attacks.
Line of FirePractice strategic maneuvers, redirecting **% of damage dealt to you to an enemy positioned between you and the source of the damage.
Doomspike (II)Stab with great force, increasing attack power and dealing piercing damage to all enemies between you and the target. Reduces the evasion of flying targets.
Righteous WayUnleash a calculated attack, dealing piercing damage. Amount of TP consumed in dependent upon distance to the target.
Onslaught Thrust your polearm in all directions, increasing attack power by ** and dealing piercing damage to nearby targets.
Ring of ThornsStab an enemy wildly, dealing sixfold piercing damage. Damage is increased additionally in proportion to your TP when the target is below 20% life.
Chaos ThrustDeliver a debilitating stab, rendering the target immobile.
Twisting ViceStab and twist, increasing attack power by ** and dealing piercing damage. Wipes out the target's TP.
Heavy TrammelDescription not provided.

Pugilist

Mocking Provoke (III)Whistle tauntingly to increase enmity.
Blindside (III)Strike from an enemy's rear, increasing attack power by half of your dexterity.
Chakra (III)Channel your vital energies, consuming TP to restore HP.
Steal (II)Rifle through an enemy's belongings, stealing a random item. Chance of success increases with stealth.
Featherfoot (III)Tread lightly, increasing evasion. Effect fades after evading an attack.
Third EyeSpiritually enhance your powers of perception, increasing evasion against non-frontal attacks by **.
Jarring Strike (II)Strike at an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
Victimize (II)Exploit an enemy's weaknesses, dealing slashing damage and increasing your critical hit rate for each enfeebling effect on the target.
Haymaker (II)Deliver a missive strike, increasing attack power and dealing blunt damage. Can only be executed after evading an attack.
Shoulder TackleCharge at an enemy with devastating force, dealing blunt damage.
Seismic Shock (II)Create powerful tremors, increasing attack power and dealing earth damage at range to all enemies between you and the target. Does not affect flying enemies.
Concussive Blow (II)Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. Effect may stack up to three times.
Aura Pulse (III)Emit a burst of energy, increasing attack power by ** and dealing blunt damage to nearby enemies. Grants an additional ** to attack power against flying enemies.
Asuran FistsThrow a fury of traumatizing blows, dealing eightfold blunt damage. Target's defense is reduced by ** when used in optimal defensive stance

Marauder

Bloodbath (II)Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
Murderous IntentThrow yourself into your attacks, increasing critical hit rate and reducing TP generation.
Defender (III)Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while in a steadfast stance.
Disorient (II)Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times.
Enduring March (II)Take strong and sure steps, enabling movement at **% reduced speed while bound. While active, also maintains steadfast stance while moving.
Name not specifiedBecome one with your weapon, increasing attack power by ** and dealing neutral damage. Increases your attack power by a further **% of your HP if target is below half life.
Foresight (III)Anticipate an enemy's actions, increasing your parry rate. Ends after parrying an attack.
Rampage Controlthe momentum of the battle, increasing attack power by ** with each successful attack. Ends when an attack is missed.
Barbaric Yawp (II)Sound a booming cry, interrupting casts of nearby targets.
Warmonger (II)Put on a threatening display, increasing enmity generation by **%.
Skull Sunder (II)Strike an enemy in the head, increasing attack power and dealing slashing damage. Deals further damage over time. Attacks enemies in a cone before you while in steadfast stance.
Trunksplitter (II)Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against Seedkin.
Brandish (II)Strike nearby enemies, increasing attack power and dealing slashing damage.
Iron Tempest (II)Spin your axe wildly, increasing attack power by ** and dealing wind damage to nearby targets.
Inferno EdgeCreate a burst of heat, increasing attack power by ** and dealing fire damage to nearby targets.
Brutal Swing (II)Strike with the flat of your weapon, increasing attack power and dealing blunt damage. Attacks enemies in a cone before you while in steadfast stance.
RetaliationPunish oncoming enemies, granting a **% change to counter frontal attacks.
EntrenchPlant your feet firmly, gaining immunity from knockback effects and reducing movement speed by **%.
Fracture (III)Deliver a devastating blow, increasing attack power and dealing blunt damage. Renders the target incapable of using weaponskills. Can only be executed following a parry.
GodsbaneUndo what the gods have done, dealing threefold slashing damage and reducing the target's critical resistance. Reduces your maximum HP by **%.
Storm's Path (II)Attack with a storm's fury, dealing slashing damage to nearby targets. Increases enmity.
Maim (II)Render an enemy defenseless, increasing attack power by ** and dealing slashing damage. Exposes the target in the direction of the attack.
Quelling Strike (II)Stifle the noise made by your weapon, reducing the enmity generated by your next attack.
Raging Strike (II)Strengthen your grip, increasing the attack power of your next attack by **.
WhirlwindWhirl your axe fiercely, increasing attack power by ** and dealing slashing damage to nearby enemies. Damage is increased by an additional ** times your total TP when you are below half life.

Archer

Replenish (II)Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity.
Chameleon (II)Blend in with your surroundings, consuming TP to reduce enmity.
Quickstride (II)Quicken your stride, increasing movement speed by **%.
Retrieval (II)Search your surroundings, consuming Hp to find and gather projectiles.
Hawk's Eye (II)Your eyes gain hawklike precision, increasing the accuracy of your next attack.
Decoy (II)Create a decoy, consuming TP to deploy an illusion capable of absorbing ranged and magic attacks.
Puncture (II)Strike with full force, increasing attack power and dealing projectile damage to all enemies between you and the target.
Subtle ReleaseCarefully place your attack, reducing the chance for changes in the target's enmity.
Farshot (II)Heighten the angle of your attack, increasing range and reducing attack power by **.
Shadowbind (II)Fetter an enemy's shadow, rendering the target immobile.
Wide Volley (II)Launch a wide-ranged assault, increasing attack power and dealing projectile damage to the target and nearby enemies.
Quick Nock (II)Nock and release with blinding speed, shooting multiple arrows at a time into a cone before you. Increases attack power and deals projectile damage.
Scouring Strike (II)Deliver a debilitating blow, increasing attack power and dealing projectile damage. Removes a single enhancement from the target.
ShriekerLoose an attack with a terrifying sound, dealing projectile damage and causing the target to flee in terror.
Arrow Helix (II)Loose arrows in all directions, increasing attack power and dealing projectile damage.
FoeseekerDeliver a precise shot, increasing attack power by ** and dealing projectile damage. Increases accuracy by ** for each projectile spent.
BarrageGet the most out of your weapon, dealing up to fourfold damage. Increases enmity.
FerocityLoose a hail of arrows, increasing attack power by ** and dealing projectile damage. Requires a minimum of three nocked arrows.
SwarmstingAim for the heart, dealing projectile damage and charming the target. Increases attack by ** when attacking from the front.
SmiteAim for the source of an enemy's voice, dealing projectile damage and reducing magic potency.
Bloodletter (II)Snipe a vital area to cause excruciating pain, dealing projectile damage and further damage over time. Deals damage again when the effect fades.
MindscatterDescription not provided.
Speed Surge (II)Wield your weapon with blinding speed, increasing action gauge regeneration. Hitting the target causes an enfeebling effect which grants attacking party members the ability to restore HP.

2 comments:

  1. hmm do you have a way to put these in some kind of level order so we can see what comes first. Cheers,

    oleum

    ReplyDelete
  2. Thanks for the awesome tips... Much appreciated!

    ReplyDelete